LinesofAction
LinesOfAction
Description
LinesOfAction is an environment for evaluating agents on the abstract strategy board game where players connect their pieces into a single group. This environment wraps the LinesOfAction implementation from TextArena, a framework for text-based game environments.
Capabilities
- Abstract strategic planning and spatial reasoning
- Long-term tactical positioning
- Geometric and topological thinking about board connectivity
- Two-player competitive gameplay against an LLM opponent
Compute Requirements
LinesOfAction does not require a sandbox. It has minimal compute requirements.
License
MIT.
Tasks
There are two splits: train (150 tasks) and test (150 tasks). Each split contains 50 tasks across each of 3 variants:
- LinesOfAction-v0
- LinesOfAction-v0-raw
- LinesOfAction-v0-train
Each task is seeded for reproducibility.
Reward Structure
This is a sparse reward environment. Rewards are mapped from TextArena's native range of {-1, 0, 1} to {0.0, 0.5, 1.0} via (raw + 1) / 2.
We do not use LLM graders for this environment; reward is determined programmatically.
Data
Game state is generated procedurally by the TextArena engine using seeded randomness. No external data files are required.
Tools
Agents are given a single tool:
move_piece(from_square, to_square): Move a piece from one square to another using algebraic notation (e.g., 'a1' to 'a3').
Time Horizon
LinesOfAction is a multi-turn environment.
Environment Difficulty
Hard. Lines of Action requires advanced spatial reasoning, the ability to predict opponent moves, and strategic planning to connect pieces while preventing the opponent from doing the same.
Other Environment Requirements
This environment requires an OpenAI API key (passed via secrets) to power the LLM opponent.
Safety
Agents in LinesOfAction interact only with a board game and have no access to external systems, the internet, or sensitive data. The environment does not present safety risks.
Citations
@software{textarena2024,
author = {Guertler, Leon and Banting, Wilfried and Pignatelli, Eduardo},
title = {TextArena},
year = {2024},
publisher = {GitHub},
url = {https://github.com/LeonGuertler/TextArena}
}